![]() Start one hack script then with enough threads to fill up the rest of the server's memory and just let them run. Start up 8 grow scripts spaced out over the time it takes one grow to finish and 12 weaken scripts spaced out of the time it takes one weaken to finish. hacking processes, youll solve the mystery with minimal hand-holding and a. Any unexpected activity that originates from a. Then you only need 2 weaken threads to lower security to minimum. I think thats what caused the change, is there any way I can change it back. How Does Hacking Look Likemd Go to file Cannot retrieve contributors at this time 76 lines (66 sloc) 1. You just have to use 1 grow thread to put $1 on the server after it is emptied, then you can use 500,000 hack threads and get experience for all of them, but only raise security by 40 * 0.002 + 1 * 0.004 (40 hack threads required to steal 100% and 1 grow thread), or 0.084. Say it takes 40 threads to hack 100% of a server's money (each ns.formulas.hackPercent() is 0.025 or 2.5%). I spread out a bunch of weaken and grow scripts over time that just call them in a loop, then throw in a script using all the remaining threads to call one big hack. When grinding for xp then you want to keep security low and also keep money *low*. So you actually want to grow *less* if you want to be xp-efficient, then you need fewer weaken threads to lower security back to minimum. ![]() However it only raises security by the number of threads you *need* to steal 100% of the server's money. You could be running 500k hack threads in one script run and steal a single $1 and get the full experience. You know that you need to connect to a server, nuke it, and begin weakening its security while growing its money reserves so you can hack it. Another foible is that you only need to steal a single $1 to get the full xp. If it succeeds it gives the same xp in 1/4 the time. And even a failed hack gives 1/4 the xp, so it's as good as a weaken xp-wise since it takes 1/4 the time. You get the same xp per thread of hack, grow, and weaken, and hack takes 1/4 the time of weaken. There are a couple of things that make the most efficient method to just do a few threads in several script runs for grow and weaken, then use all your remaining threads on one big hack. This is my own repository of scripts for playing Bitburner. Anyway, when I just started playing the game I wanted to automate installing. To get fast xp after a reset, prioritize weakening joesguns. Bitburner singularity crime script v1.0.0 script migration guide. And each level of Neuroflux Governor gives you 1% to all of them. Hacking speed and exp multipliers are nice to make everything faster, but hacking skill multipliers are what you're really after. At any multipliers, your xp will plateau at some point because the xp required for each new level grows exponentially. ![]() If hacking is your income, then a good batcher will get you there. Doing anything to get more augs to get those multipliers will make everything faster. Fully optimized, works with parallel tasks, minimal runtime. See the Proton release notes to follow along with development.Getting to 15k is really all about the multipliers. This is the best hacking script - Bitburner - Steam Clue This is the best hacking script that I could come up with. The latest release brings Proton up-to-date with Wine 8, plus various other fixes and improvements. Like every release, Proton 8 extends compatibility to yet more games, adding to the thousands of games reported to work well with Proton. Proton succeeds at a seemingly impossible task: making Windows-only games playable on Linux (with the help of the Steam client). Proton is a compatibility layer for running Windows games on Linux, built atop Wine. If you’re one of the millions to lay your hands on a Steam Deck, then you’re probably already having fun with the help of Proton without even thinking about it. ![]() In short, DFHack lets you peek behind the curtain of the Dwarf Fortress simulation. It’s a comprehensive tool for inspecting and changing Dwarf Fortress, with gameplay automations, bug fixes, user interface modifications, and infrastructure for additional plugins and game mods. DFHack is described as a memory editor, but that undersells what it can do. DFHack is a tool for players and modders of Dwarf Fortress, the acclaimed roguelike settlement management game.
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